Root: The Most Asymmetric Game in Our Library
Root gives four players four completely different games to play simultaneously, and somehow it works.
From the Cafe
Rules explanations, staff stories, game recommendations, and dispatches from the tables of Reykjavik's favourite board game cafe.
Root gives four players four completely different games to play simultaneously, and somehow it works.
We imported Ticket to Ride: Nordic Countries, set it up at the Reykjavik table, and watched players immediately fight over the same tunnel route.
Codenames is our most-played party game. Two minutes of rules, unlimited depth, and a clue that once ended a friendship.
Spirit Island is the most complex cooperative game we own, and the most rewarding. It is also genuinely terrifying to learn.
No game at Dice and Drizzle produces more noise, more deals, and more carefully plotted revenge than a Friday night Catan.
Azul is a tile-drafting game about decorating a Portuguese palace, and it is absolutely merciless.
One rainy Saturday, four strangers sat down at Table 7 and spent two hours curing diseases together. It worked.
Our staff fell in love — and apart — over Wingspan, the bird-card engine builder that sneaks up on you.